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Embark
Mobile Puzzle game
"The spirits of an enchanted forest have made a discovery! Someone has left them a boat: a piece of bark as a hull and a leaf its only sail. Now, they will travel along the river and help the boat reach the far ocean, but they also need your help!"
PROJECT OVERVIEW
Summary
A puzzle game adapted for use on a mobile platform, inspired by Aquavias and can be described as a relaxing version of "Pipe Dream".
Connect the path by tapping on the tiles while a variety of mechanics are introduced to complicate matters.
Specifications:
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6 weeks half time
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Genre: 3d puzzle game
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Engine: Unity
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Puzzle sketches in: Tiled
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Level design partner:
David Haddad
The team:
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5 Game Programmers
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2 Animators
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4 Game Artists
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2 Level Designers
My Contributions
For this project, my level design partner David and I created 30 puzzles set in 3 unique worlds. Each world introduces its own additional game mechanics. We decided upon a workflow where we each created 10 puzzles for a specific world and then had a meeting where we discussed the pros and cons of what we had and choose the 10 puzzles we wanted to further develop. In the end, we managed an even 15/15 split of puzzles.
We also worked together with the programmers to plan a creation pipeline that fit both us and them and set upon creating our planned puzzles in Unity.
Lastly came the never-ending quest to decorate the levels, to make the world feel alive with a cozy atmosphere. I worked closely with the 3d artists to make sure what I built matched the planned vision, to the point that I instructed them on how to work in certain levels I felt stuck with.
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