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SPITE: ORDER OF CHAOS
Diablo clone game

"Bludgeon your way through hordes of enemies to save the high priest
before your order falls to evil"

PROJECT OVERVIEW

Summary 


A diablo-clone made alongside setting up our own custom Metronome Engine.

Use the tool-kit of a warrior nun to purge the evil infesting the world.


 

Specifications:
 

  • 14 weeks half time

  • Genre: Diablo clone

  • Engine: Metronome (Custom)

  • Level Editor: Unreal Engine 4

  • Level design partners:
    Julia Nyberg &
    Viktor Lundblad Åfors

The team:
 

  • 5 Game Programmers

  • 2 Animators

  • 4 Game Artists

  • 3 Level Designers

  • 2 Technical Artists

SpiteReel.jpg

My Contributions

For this project, I worked a lot with the programmers to set up a workflow for exporting the levels from Unreal Engine 4 into our custom Metronome Engine.

When we got that working I level designed the final level, and with limited tools scripted the boss by setting up a set of parameters I needed to get from the programmers.

I also spent a lot of time "proofing" levels, performing checks to make sure you could not see outside of the level and/or hunt down parts where the NavMesh just did not want to behave properly for our AIs.

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Spite.jpg
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