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SPITE: ORDER OF CHAOS
Diablo clone game
"Bludgeon your way through hordes of enemies to save the high priest
before your order falls to evil"
PROJECT OVERVIEW
Summary
A diablo-clone made alongside setting up our own custom Metronome Engine.
Use the tool-kit of a warrior nun to purge the evil infesting the world.
Specifications:
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14 weeks half time
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Genre: Diablo clone
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Engine: Metronome (Custom)
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Level Editor: Unreal Engine 4
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Level design partners:
Julia Nyberg &
Viktor Lundblad Åfors
The team:
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5 Game Programmers
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2 Animators
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4 Game Artists
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3 Level Designers
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2 Technical Artists
My Contributions
For this project, I worked a lot with the programmers to set up a workflow for exporting the levels from Unreal Engine 4 into our custom Metronome Engine.
When we got that working I level designed the final level, and with limited tools scripted the boss by setting up a set of parameters I needed to get from the programmers.
I also spent a lot of time "proofing" levels, performing checks to make sure you could not see outside of the level and/or hunt down parts where the NavMesh just did not want to behave properly for our AIs.
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