A FAMILIAR TALE
3d Collect-a-thon game


"Keep your courage as you explore a mushroom infested forest, full of puzzles
and help your grandma in need!"

PROJECT OVERVIEW

Summary 

A collect-a-thon inspired by Jak & Daxter 1, built to inspire wonder and the want to explore in the player.
Do this while feeding bears to unlock the path forward and make sure the big bad wolf doesn't get you.

 

Specifications:
 

  • 15 weeks half time

  • Genre: 3d Collect-a-thon

  • Engine: Metronome (Custom)

  • Level Editor: Unreal Engine 4

  • Level design partners:
    Julia Nyberg &
    Viktor Lundblad Åfors

The team:
 

  • 6 Game Programmers

  • 2 Animators

  • 4 Game Artists

  • 3 Level Designers

  • 2 Technical Artists

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My Contributions

For this project, I set up the Unreal to Metronome pipeline for level designers. I was responsible for keeping track of things during the project so that things were delivered on time without taking time from people's portfolio time.

I was part of the environment task force and brought up the ideas of having the level design loop back on itself, to re-use assets naturally and still get a decent amount of game.

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