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GOBBO ISLAND
Zelda-like RPG game
"After crash landing on a strange island, you must fight off monsters
and solve puzzles in order to rebuild your ship and go home"
PROJECT OVERVIEW
Summary
A Zelda-like game featuring 3 mini-dungeons and an overworld connecting everything.
Keep yourself safe with a variety of tools, such as a grappling hook and strength gauntlets.
Explore and keep yourself safe from the Goblin hordes swarming the island.
Specifications:
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8 weeks half time
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Genre: 2d Adventure RPG
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Engine: TGA 2d
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Level Editor: Tiled
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Level design partners:
Alexander Holmqvist &
Viktor Lundblad Åfors
The team:
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5 Game Programmers
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2 Animators
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3 Game Artists
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3 Level Designers
My Contributions
In this Zelda-like RPG, I was the primary blocker / Level designer for the overworld. We as a group agreed on a concept and then I structured the flow around the island.
I had a big role in establishing the pipeline and what metrics fit the tools we had, this was a project where we level designers worked in Tiled and exported it to TGA 2D.
I was involved in project management as well, setting up a structure for seeing how much work was left in an easy and readable way within a scrum workflow.
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