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PROFESSIONAL PROJECTS

Games that I have worked on.

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SQUADRON 42, CLOUD IMPERIUM GAMES

Spent a year working on this campaign, actual page with breakdowns to come after release. (go look at my personal projects in the meanwhile) 
Focus Areas:
Level Design & Encounter Design/Implementation

PERSONAL PROJECTS

Individual projects that represent what kind of designer I am.

SOULSBORNE RPG ZONE PROJECT

Inspired by the exploration in Elden Ring. A slower exploratory 3rd person experience.  
Focus Areas:
Level Design & Techniques For Efficient Blocking.

DUNGEON DESIGN PROJECT

Inspired by the flow of FFXIV and Warframe. An exploration of high-pace 3rd person gameplay with a boss.
Focus Areas: 
Boss & Combat Design.

FPS RPG MISSION PROJECT

Inspired by the side quests in Cyberpunk 2077. A 1st Person Shooter Experience.
Focus Area:
 Level Design & Story-telling.

IMAGE SLIDESHOW / SHOWREEL OF MY SMALL & BIG PROJECTS

A quick tour through various projects that I have done

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ACROPOLIS

Introduction to 3d modelling in Blender, re-create the Acropolis of Athens in 1 week half-time

THE GAME ASSEMBLY GROUP PROJECTS

Full game experiences made at The Game Assembly working tightly together with

Programmers, Animators, Artists & Technical Artists

These games run on game engines that we as a group have constructed from scratch.

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Mobile Puzzle Game

Embark

Award winning mobile puzzle game, 2nd project I worked on while at TGA.

6 weeks half time.

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Group size: 13 game developers

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2D RPG

Gobbo Island

The final project of year 1, a Zelda-like RPG.

8 weeks half-time.

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groups size: 13 game developers

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Diablo clone

Spite: Order of Chaos

The first project together with the groups that will last us until we finish school.

14 weeks half time.

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Group size: 16 game developers

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Infinity Runner

Ghost Trail

The absolute first project we did while at The Game Assembly.

6 weeks half-time.

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Group size: 14 game developers

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2D PLATFORMER

Descent

Game project 4, a 2d platformer

8 weeks half-time

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Group size: 14 game developers

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Shoot-em-up

Prototype X

The first project where we had to work with a more custom engine: TGA2D.

8 weeks half-time. 

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Group size: 14 game developers

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Collect-a-thon

A Familiar Tale

The second project made in our own custom Engine: Metronome.

15 weeks half-time.

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Group size: 17 game developers

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PvP Party Game

Shell Yeah!

A party game made entirely in a custom Engine: One Engine
8 weeks full-time

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Group size: 16 game developers

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